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Kyall Masih

Game / Environmental Designer
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Environment Walkthrough 

Environment And Level Design

Inspired By The Last of Us

VFX & Game Production  Combat Designer 

Blueprinting & Animations

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Synoptic Project

Single Payer Action & Adventure Game Inspired By Hogwarts Legacy

EXPERIENCE

VFX & Game Production

Combat Designer
I was responsible for creating the combat mechanics for the game "Shadows Reign" using blueprinting and animations. This complimented the level design and the theme of the game well.

"The Last Of Us" inspired Game Environments

Environment & Level Designer
I created two game environments inspired by  the game: "The Last Of Us" which focused on using level design techniques to create an immersive experience and guide the player.

Synoptic Project

Games Designer
I created my own single player action and adventure game using unreal engine 5. The focus of the project was to find a balance between polished mechanics and captivating level design to create an immersive experience for the player. 

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About Me

Since a young age I have always had the excitement and joy of playing video games. Picking up a controller and playing on my first ever console the play station 2 triggered a spark of exhilaration that I’d never felt before. From that moment games have been part of my life. After playing many hours of games on a console or any other devices, my curiosity began to grow, and I would question myself. Who made these games? How are they created? For the first time I took a step back and really appreciated the game for what it was whether that was for the mechanics within the game or for the way the level looks. At this point I knew that I wanted to learn how games were created. I also wanted to be part of a team that portrays the feelings that I have felt through the video games that have been created.  

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